[Missing <summary> documentation for "N:AW"]
Classes
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BindAddressException |
Represents a failure to bind the given IP address.
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Camera | |
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CameraFlags | |
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Cloth | |
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ClothFlags | |
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Instance |
Instance is used to create and manage a SDK instance.
Instances are used to either manage bots or world server administration.
Each instance manages its own events, callbacks, and state.
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InstanceAttributeException | |
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InstanceCreationFailedException | |
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InstanceDisposeFailedException | |
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InstanceSetFailedException | |
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InternalZlibException |
Represents an internal Zlib error.
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Mover | |
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MoverFlags | |
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NotHexStringException |
Represents an exception for poorly formatted hex strings.
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Particle | |
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ParticleFlags | |
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SDKWrapperException<(Of <(<'T>)>)> |
Exception thrown when an instance based operation fails.
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SDKWrapperInitializationFailedException |
Represents an exception for when the SDK fails to initialize properly.
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Utility |
The Utility class contains several functions required to operate the SDK, but are not related to the Instance class.
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Utility..::..Constants |
A static container containing several constants representing different aspects of the SDK.
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V4ObjectSerializationException | |
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V4ObjectSerializer<(Of <(<'TObject>)>)> | |
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Vector |
A three dimensional vector used by the SDK.
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VectorRange |
A range of two vectors used by the SDK.
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Waypoint |
Represents a mover waypoint.
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Zone | |
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ZoneFlags |
Structures
| Structure | Description | |
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Color |
Represents an RGB color value used by the SDK for V4 objects and world attribute related colors.
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Interfaces
| Interface | Description | |
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IAttributeProvider | |
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IInstance | |
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IV4Object |
Delegates
| Delegate | Description | |
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InstanceCallbackHandler | |
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InstanceEventHandler |
Enumerations
| Enumeration | Description | |
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Attributes | Obsolete.
This enumeration specifies all attributes used to operate the SDK.
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AvatarSetFlag |
Combinable flags used by the AvatarFlags attribute to determine which attributes are set by AvatarSet(Int32).
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AvatarStates |
The state that an avatar is currently in.
Flags used by the AvatarState attribute to determine which state the avatar is in. Set by AvatarSet(Int32).
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CameraType |
The target of a camera as specified by the CameraTargetType attribute.
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ChatChannels | |
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ChatTypes |
The type of chat as specified by the ChatType attribute.
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ClothAnchor | |
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ClothAnchorPosition | |
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ClothShape | |
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ClothType | |
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EjectionType |
The type of ejection specified by the EjectionType attribute.
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EnableCavFlag |
Cominable flags used by the WorldEnableCav attribute to specify what type of Custom Avatars are available and to whom.
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EntityType |
The entity type.
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HudElementFlag |
Combinable flags to set different attributes for the HUD.
Represented by the HudElementFlags attribute.
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HudOrigin |
The origin point of a HUD when being placed on the screen.
This is the location in which the HUD will be position relative to.
Represented by the HudElementOrigin attribute.
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HudType |
The type of HUD to be drawn, represented by the HudElementType attribute.
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LaserBeamSourceType | |
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LaserBeamStyle | |
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LaserBeamTargetType | |
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MoverType |
The type of mover.
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ObjectType |
The type of object represented by the ObjectType attribute.
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ParticleDrawStyle |
Represents the drawing style of a particle.
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ParticleType |
The type of particle being drawn.
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RegisterMethod |
The citizen registration method as specified by the UniverseRegisterMethod attribute.
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Result | |
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ServerStatus |
The world status as specified by the ServerState attribute.
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WorldStatus |
The world status as specified by the [!:Attributes.WorldlistStatus] attribute.
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ZoneType |
The shape of a zone.
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